Yup, those hits were still underpaid with that.
TO is getting hit is 3k requests a second overloading them, thus the issues.
TO is loaded from the background page for MTS and should have no effect on mturk load times.
I like how you have a rolling total daily goal, I may steal this.
[IMG]
Only 95 here, I don't know how you deal with that.
I've played more handheld mode too because if I hook it up to the TV im less likely to get up lol. So sitting at my comp with switch in handheld...
Stopping while I'm playing a game on my PC to work is hard. Pausing and setting down the switch is much easier for me.
Just capped. 3rd day in a row capping with under 30m left in the day.
Often times I'm unable to commit page requests to searching for HITs so my backup source will miss HITs if they have that option enabled.
@Bobby You should removed the hidden from those who aren't qualified from your HITs so I can know when they post.
Added some hit info (req name - hit title) to the popup so you know what you are sharing. [IMG]
Its just bootstraps default, it'll be the same as HC so the experience won't vary.
Still a ways out. The gifs you see right now are not even my MTS dev version yet.
Same, and it gets rid of the issues of the dropdowns getting removed because the HIT got redrawn after the scan.
Yeah
:wave:
10 cap
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